This past Friday, October 16th, marked the 6 year anniversary of Sentinels of the Multiverse making its debut on the digital tabletop. In honor of the occasion, we held a live stream looking back on where we’ve been, but also looking forward at where we may take the multiverse in the future!
If you missed the live stream, or just don’t have the time to watch, read on for a breakdown of what we covered.
Season 2 Finale
Sentinels of the Multiverse version 3.1 (released on October 14th) brings Challenge Modes to all the remaining team villains, Trickster Kismet, and OblivAeon, completing the penultimate stretch goal unlocked during the Kickstarter. The final stretch goal was the “Sounds of Victory” goal which brought an album of hero theme music (also released on October 14th). With the release of these 2 items, Season 2 has officially wrapped.
You can currently get the new soundtrack from our store, Band Camp, or Steam with other digital stores and streaming services coming soon. We also hosted a listening party where Jean-Marc walked us through all the new music, and Guise even stopped by to debut his new music video!
Season 2 is complete, so now it’s time to focus on what comes next.
Steam Workshop
Now that all official content has been shipped, where will new content come from? From you of course! We announced on Friday that we have started development on Steam Workshop support for Sentinels of the Multiverse. In brief, this means that we have begun to build support for players modifying the game - new heroes, variants, villains, environments and more could all be possible. Since this feature is all about the community, we’re also taking a different approach to the development and bringing the community right into the process.
You can catch up on the first dev stream here. It starts with the team introducing themselves and talking about the project at a high level. We go into some of the details of what will be involved for us to support mods and what it will take for you to make one. Then John gets right into some prototyping work.
We'll be live streaming development every Friday afternoon at 1 PM Eastern. Tune in to see how it's going and get involved!
Modernizing Sentinels
6 years is a lifetime in software development. Now that we’ve shipped everything promised for Season 2 players, we’ll be updating a lot of the underlying code of the game to support it for years to come.
The minimum iOS version will be changed to iOS 12.2 and the minimum Android version will be changed to Android 5.1. This will drop support for new updates on some older devices. But don’t worry! Your existing version of Sentinels and all your existing content will continue to work, and once you upgrade your OS you can then receive updates.
We'll be posting more information about this change later in the year so you'll have time to prepare if this change affects you.
The Future
Beyond Workshop support, what else could we see in the future?
Sentinels of Earth Prime
- Currently expected to go to print by the end of the year, Sentinels of Earth Prime is a Sentinels Engine game but based in the Mutants and Masterminds universe. Once this is shipping, it could very well make its way to digital.
Console Release
- Would you like to play Sentinels on your Playstation, Xbox, or even on the go on Switch? We'd like you to, so this is something we continue to look into for the future.
Campaign/Story Mode
- Another unreached stretch goal from Season 2 was a campaign or story mode for the game. Could this still be in the future, maybe as part of a console release plan?
Localization
- We know there are heroes all across the world, and they don’t all speak English. We’ve looked into bringing additional languages to the game, but for the moment, this remains a bit outside our budget. But if you know of any publishers that would like to help out, have them get in touch!