Aeon’s End
(Card battle, deck building, cooperative, single player)
Aeon’s End The New Age Is here!
The New Age more than doubles the content in the core game, and introduces the Expedition system into the Aeon's End universe. After each game in the Expedition campaign, you will receive new treasures and player cards that allow you to become more powerful. However, the nemeses that you will face grow stronger and stronger with each battle.
Begin your adventure with up to 4 mages against a terrifyingly familiar foe, and unlock 4 more mages and 3 more nemeses in your quest to protect New Gravehold! From then, you can play randomized Expeditions with all of your content from the core game and other expansions.
The New Age expansion includes:
4 new Nemeses: Maggoth, Arachnos, Ageless Walker, and Fenrix
8 new Mages with unique abilities and starter cards:
Claudia, Gygar, Lost, Rhia, Sahala, Soskel, Talix, and Taqren
More than 40 new spells, gems, and relics
More than 70 new nemesis cards
3 new breach types
Plus, the all new Expedition System:
Play the story of The New Age, or roll a custom adventure.
Discover treasures to aid you in your journey.
Recruit new Mages to join the battle.
Regroup in the barracks between battles to prepare the perfect team!
Deck Building With a Twist
Randomized turn order, no shuffling, and multiple win and loss conditions make this a deck building experience like no other!
“This is not the end of the world. That already happened. This is what is left: us, gravehold, and the Nameless. For generations we have taken refuge in an ancient and haunted place. It has taken our mages an aeon to hone their craft, but they are ready... and they are lethal. The breaches, the very conduits through which the Nameless travel, have become our weapon.”
-Yaleesa Rhykk, Gravehold survivor
The situation is bleak. The final city - Gravehold - needs the power of the breach mages to hold back the Nameless. Join the fight, and maybe… just maybe, Gravehold will live to see another dawn.
Aeon’s End is a deck-building game where you create a team of up to 4 mages who will fight cooperatively to defeat whichever Nameless nemesis has come through the breach today. You begin with a starting deck of 10 cards, 5 in hand. Each turn you play gems to gain aether, which is used to buy new gems and relics, learn new spells, and increase your casting potential by opening additional breaches. You can also play relics to give yourself or your allies a boost. Then prep spells to your opened or focused breaches to be ready to cast them on your subsequent turns.
What makes Aeon’s End unique is how it uses randomness. Unlike other deck building games, players do not shuffle their deck when it runs out. The order in which you discard is preserved so plan your discards carefully to set yourself up for subsequent turns.
Instead, randomness in Aeon’s End comes in the order of turns. At the start of each round, the turn order deck is shuffled to determine the order of play. Will the nemesis go twice in a row, pushing back the mages’ defense? Will the mages get 4 turns in a row to set up for the coming onslaught? It can be hard to know what’s coming next when you are deep in the melee!
Finally, there’s the city of Gravehold. The breach mages of Aeon’s End are not just fighting for their own survival, but the survival of all of humanity, and the Nameless know it. If Gravehold is ever reduced to 0 life, the mages have lost and humanity is but a memory. Protect the city at all costs!
Mages:
Each Mage has a unique starting card and a unique ability that can be charged to use in the fight. For example, Kadir has a gem that allows her to heal herself or an ally, and an ability that allows an ally to dig for and prep spells. Xaxos has a spell that allows him to reveal the top card of the turn order deck and an ability that helps allies charge their abilities.
The Market:
You build your deck with player cards from the market. 3 gems, 2 relics, and 4 spells allow you to grow your powers to hold back the nemesis. The market is constructed from 27 unique gems, relics, and spells. Either take a randomly generated market, or build the perfect one yourself during setup.
Nemeses:
Each Nemesis plays differently with unique mechanics to keep even the most powerful breach mages on their toes. Rageborne lays on the damage in a more frontal assault using the Strike Deck, whereas the Prince of Gluttons fights more of a war of attrition, devouring player cards from the market.
Aside from their unique mechanics, the Nemesis deck is created before each game from a combination of basic and nemesis-specific cards. You may encounter the same Nemesis many times, but it will never attack you in exactly the same way twice.
What is included:
Aeon’s End includes the following:
8 Breach Mages:
Adelheim
Brama
Jian
Kadir
Lash
Mist
Phaedraxa
Xaxos
4 Nameless Nemeses:
Carapace Queen
Crooked Mask
Prince of Gluttons
Rageborne
The last of humanity need your protection! Pick up the mantle, focus your breaches, and beat back the Nameless - We’re all counting on you!
Expansions
The New Age
The New Age more than doubles the content in the core game, and introduces the Expedition system into the Aeon's End universe. After each game in the Expedition campaign, you will receive new treasures and player cards that allow you to become more powerful. However, the nemeses that you will face grow stronger and stronger with each battle.
Begin your adventure with up to 4 mages against a terrifyingly familiar foe, and unlock 4 more mages and 3 more nemeses in your quest to protect New Gravehold! From then, you can play randomized Expeditions with all of your content from the core game and other expansions.
The New Age expansion includes:
4 new Nemeses: Maggoth, Arachnos, Ageless Walker, and Fenrix
8 new Mages with unique abilities and starter cards:
Claudia, Gygar, Lost, Rhia, Sahala, Soskel, Talix, and Taqren
More than 40 new spells, gems, and relics
More than 70 new nemesis cards
3 new breach types
Plus, the all new Expedition System:
Play the story of The New Age, or roll a custom adventure.
Discover treasures to aid you in your journey.
Recruit new Mages to join the battle.
Regroup in the barracks between battles to prepare the perfect team!
(Available as In App Purchase on mobile.)
The Depths
Deep within the earth, lost in the labyrinth of shadows, the Horde-Crone has awakened the troggs to reclaim the ancient city of Gravehold.
The Depths expansion includes:
Horde-Crone - nemesis
Nym - playable mage with unique starter card (Cinder)
Reeve - playable mage with unique starter card (Obsidian Shard)
Z’hana - playable mage with unique starter card (Eternal Ember)
8 player cards - Gems, Relics, and Spells
(Available as In App Purchase on mobile.)
The Nameless
The Nameless ever encroach on the last bastion of Gravehold. To defeat the dark, one must first become it.
The Nameless expansion includes:
Blight Lord - nemesis
Wayward One - nemesis
Malastar - playable mage with unique starter card (Immolate)
One gem - Leeching Agate
Two relics - Molten Hammer & Temporal Helix
Four spells - Blaze, Sage's Brand, Scrying Bolt, & Radiance
(Available as In App Purchase on mobile.)
Promo-Pack 1
Xae, the Mage from One Deck Dungeon, has crossed over to help defend Gravehold against the threat of the Nameless! This promo pack contains playable character Xae, three brand-new digital-exclusive player cards, and three basic nemesis cards.
Includes:
Xae - playable mage crossing over from One Deck Dungeon, with unique starter card (Flight)
3 player cards - a gem (Glass Core), a relic (Staff of Wonders), and a spell (Lava Bolt), each with brand new mechanics
3 basic nemesis cards - Decimate, Baneful Crux, and Unmake