GAME.minder 1.0 Now available on the App Store!

Handelabra Studio is happy to announce that GAME.minder 1.0 is now live, and available for download from the App Store. Completely free, GAME.minder is a simple utility for following video game release dates.Maybe you read a preview about a game that's not slated to come out for another 2 years? Maybe it doesn't even HAVE a release date yet? That's what GAME.minder does best. Our system is constantly updating its information about upcoming games and when you follow one, GAME.minder let's you know when the info changes.

GAME.minder was developed with the help of Case Western Reserve University's Qube Lab with special thanks going to Matt McCroskey.

FREE!

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Pricing Creativity

I was listening to the SlashFilmCast recently and they were talking about how movie ticket prices went up again this year.  It got me to thinking, why exactly are movie tickets all priced the same?  And video games too.  When the "next generation" of game consoles came along (Xbox 360/PS3), there was quite a lot of digital ink spilled over the "typical" game going from $50 to $60.  So how do we, collectively as a society, come to agree on these prices?In economics, we have the related concepts of supply and demand.  For physical goods, if the demand is higher than the supply, this puts upwards pressure on the price. Conversely, when you have a lot of supply and little demand, prices tend to shift downwards.  But creativity, be it a movie, video game, or a song, lives in a world of essentially limitless supply, especially when we take into account digital delivery.  How do we agree on "fair market value" for a good that CANNOT be depleted?

In the case of movies, a ticket price of course covers much more than just the "viewing experience".  It covers all the associated costs of running a theater.  If we applied a supply and demand model to movie tickets, something like "The Hurt Locker" (which is the lowest grossing oscar winning film of all time) would have cost something like 10¢ a ticket while "The Dark Knight" (which broke all sorts of records) would be like $30 a ticket.  This seems backwards but if supply remains constant, a higher demand would apply upwards price pressure.  But as I've said, supply and demand doesn't apply to creativity in the same ways we see in physical goods.  So we pay $10 a ticket, regardless of if we're seeing Transformers 2 or The Lovely Bones.

Is this the free market at work?  Industry wide price standardization is actually quite counter to the typical "free market" sensibilities but of course, intellectual property in and of itself doesn't really fit with free market sensibilities.  The idea of holding a patent or copyright is nothing if not a government mandated monopoly on an idea.  Within this context, we determine "fair market value" by pricing a thing (movie ticket, video game, app) and then seeing if people buy it.  If they do, at the given price, then the market will bear it, by definition.  We complain that video games went up $10 this generation but we still buy them.

Want to have fun?  The next time you go to the movies, try to haggle over the ticket price.  When you head to Target to buy the next Halo game, make the cashier a counter offer.  Who knows, maybe you'll start a pricing revolution.

StyleAssist 1.2 with Twitter now available

We're happy to announce that StyleAssist 1.2 has been approved and is now available on the app store.  There are two major new features in this version of StyleAssist:

  1. Tweet styles to your followers. We've partnered with TwitrPix to give you the ability to easily post your style photos in a tweet.  Just tap the Twitter icon, select the photo to upload, enter your tweet and you're all done.
  2. Grid view for styles. As you start to build your style journal and style file, you're going to have more and more styles to scroll through.  We've added a new grid view to make it even easier to see what styles you have stored.  Now you can view 2 styles at a time with all your sharing options just a tap away or up to 9 styles at a time for faster browsing.

In addition to these two big features we've also added the ability to move styles between your journal and the style file (just in case you save one in the wrong place) and the ability to copy any photo you take with StyleAssist.  These great new features join Facebook posting, bump-to-share, and the rest of what you love about StyleAssist.

We hope you like it!

StyleAssist is international

StyleAssist has been available on the App Store for about a month now and it is to our delight that StyleAssist is popular all over the world!  Aside from the United States and Canada (Handelabra's home countries) we've sold copies in:

  • Great Britain
  • Germany
  • Poland
  • Australia
  • New Zealand

Thanks go out to our international customers for helping to spread the StyleAssist love!

When iterative development goes wrong - the new Digg.com

Iteration.It is, in many ways, the lifeblood of software development.  It tends to be understood these days that, once you release a product, your next step is to start working on version 2 immediately.  The goal is usually to take what you've done, see what's working and what's not, learn from it, and iterate.  Take out the stuff people don't like, add in new stuff that they will.  This doesn't happen only in software either.  The iPhone is a great example of iterative development.  Each new iPhone has added things to the equation driving people to a new version.  Even if they were happy with the one they have, the new iteration often has enough value to convince people to upgrade.

It is rare but possible that the "next iteration" could abandon a current product for something better, but completely different.  Apple has done this many times with varying degrees of success.  The example of success came when, at the height of it's popularity, they end-of-lifed the iPod mini only to replace it with the iPod nano.  The new version was, at it's heart, still a small iPod but the form factor changed (it got thinner and lighter) and the internal tech also changed (it went from a mini hard disc drive to flash memory).  It was a resounding success, but a step many in the tech world would have been afraid to try.

The less-than-successful example was iMovie '08.  After bringing dead simple home movie editing to the masses with the timeline based iMovie, and iterating it for several popular versions, Apple chose to move consumer video editing to a completely different paradigm.  I'm not going to discuss the merits of the new approach (I hated it with a passion at first) but the fallout was a perfect example of what happens when you rock the boat just a bit too much.  The people revolted and apple was forced to keep iMovie 6 available as a download to appease those who just didn't dig the new paradigm.

So into which of these examples does the new Digg.com fall?  If you ask me (and a lot of other people) it falls squarely into the latter.  Digg is trying to remake itself into a "social news" site, and while that may be a nobel goal for Digg as a company, the problem is that they are doing it at the expense of what Digg truly is - a crowdsourced news aggregation service.  While there are, I'm sure, a lot of users who will gravitate to the new features like following the Diggs of friends (I have none on Digg) or following certain news sources (I don't), it shocks me that Digg has so completely misread it's core functionality.  But more important than misreading it, they've apparently abandoned it.

Here's how I used Digg-

  • first thing in the morning, load Digg.com
  • scan down the page, looking for articles that interest me
  • middle click to open links in background tabs
  • arrive at headlines I've already seen several pages in
  • start reading the articles in the tabs
  • once done, head back to the front page to see if anything new has come along
  • repeat throughout the day.

This use case is, unfortunately, no longer a viable way to use the service.  For one, the new web 2.0, "load the next page below the current page" makes the entire site essentially one big page.  How do I get to page 4 quickly without loading pages 1-3 first?  you can't.  For two, there seem to be far fewer, and far less interesting stories making to the front page now, which is, BTW, no longer the front page. If you are logged in, the front page is actually your new social news page. Confused yet?  I am.  What was a useful tool for quickly finding the latest "popular" news is now apparently a tool about popularity that might contain news.  Maybe.

So what does a company do when the iterative process goes so wrong?  From the Apple example, maybe digg will come around in the next week or so and offer a way to switch the view you get when logged in, allowing users to "just read the news" which is all I really want.  However, since the news that appears on Digg is user driven, the ultimate danger is that this disruptive moment has driven enough users away that the new Digg can never become what the old Digg was.

I won't begin to speculate as to what research was done before making such a big transition.  I also don't fault Digg for trying something new.  Innovation is a great thing.  But if ebay closed up shop tomorrow and reopened as myspace, users would be generally confused.  The problem comes from abandoning the core function to attempt to create a new core.  If the risk pays off, you can be selling iPod nanos.  If it doesn't, you're stuck with iMovie '08.

So how's reddit doing?

StyleAssist 1.1 with Facebook now Available

Facebook ScreenLate last night, we received word that StyleAssist 1.1 had been approved and is now available on the app store. StyleAssist 1.1 brings super easy Facebook integration and a streamlined bump experience.Facebook integration:

With the new "share on Facebook" feature, you can share one or all of your style photos right on your facebook wall.  Just tap the Facebook icon, select the photos you want to share and enter a caption if you want.  If you like StyleAssist on facebook, you'll also have the option to post a short message to our wall, letting us know you've posted a style.

Streamlined bump experience:

We've made sharing styles with bump even easier.  Now, when you bump to share, you'll get a progress bar showing how long the transfer will take.  And it even uses your own color.  Neato!

So that's StyleAssist v1.1, take a look at it on the App Store.  We hope you like it!

StyleAssist now $2.99 - for better or worse

app price iconAs StyleAssist approached release, we were tasked with the unenviable job of trying to find the right price point.  We live in a strange economy on the app store.  The vast majority of apps are sold for under five dollars, but there are success stories at $20, $50 and $100 price points.  So how does one determine what to charge for software in the app world?The democratization of software development has brought with it an era of 250,000+ apps available and SEVERE price competition.  Looking for an app to manage your to-dos?  What do you want to pay?  There are innumerable free options on the low end, probably more than 50 in the ¢99 - $4.99 range in the middle and then options like Things at $9.99 (or $19.99 for iPad).

But the most important question anyone should ask when clicking the "Buy App" button is not "is this the cheapest" or even "is this the best app for what I want to do".  The question to ask is - do I want this company to be around next year?  While there may currently be almost 300,000 apps available, how many of those are still supported?  How many are still in active development?  How many of the companies that made them are even still in the business?  While the era of the app has brought with it the era of "functionality nuggets", it will hopefully not also herald the end of software development as a viable business strategy.  "Vote with your wallet" isn't just a platitude.

We released StyleAssist at $4.99 and the thud heard in the app store would be legendary, if it weren't so typical.  In the grand scheme of things, how much is $5 really?  Especially when one considers that upgrades are free for life!  I had a meeting this week to discuss the future of StyleAssist and the two cups of coffee sitting on the table cost more than a single copy of the app.  I pointed this out when my colleague mentioned the difficulty of convincing someone that $4.99 wasn't too high a price.

But since the inception of the app store, there has been a consistent drive to the bottom.  As a result, the app buyers of the world have been conditioned to expect free or ¢99 apps that can do anything they want.  When we arrived at $4.99, we were trying to balance the desire for sales against wanting to fund the next round of development for StyleAssist.  It looks like we missed the mark a bit.  So we've done what lots of app developers do in this situation, we've dropped the price.

This is not a sale or a promotion.  We've decided that we overshot our value proposition and have adjusted our expectations accordingly.  The most exciting thing about being in the mobile software space is being a part of a new and developing industry.  And it's a constant learning experience.  The hope now is that we don't learn ourselves out of business.

StyleAssist is now available on the App Store!

StyleAssistHandelabra Studio LLC is announcing the release of StyleAssist 1.0 for iPhone.  As of August 3rd, 2010, StyleAssist is available on the app store for $4.99.StyleAssist™ is the iPhone app from Handelabra Studio™ that is used for storing, tracking and sharing your hairstyles.  You use iPhone’s built in camera to document every hairstyle you ever get, building up a searchable history of your looks over time in your personal Style Journal.

You can also share every Style you create with bump™ built in.

$4.99

StyleAssist on the App Store