One Deck Dungeon
(Roguelike, dice-placement, single player)
Click here to learn how to play online
BUY NOW || FOREST OF SHADOWS || *ABYSSAL DEPTHS* || EXTRAS || FAQ
Adventure calls... but you don't always have time to spend hours optimizing your character sheet or managing your inventory! One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice!
One Deck Dungeon is a dungeon crawling adventure game for one or two players. Each time you play, choose one or two of these 5 brave heroes:
Mage - There's rarely a problem in the dungeon she can't solve with a spell.
Warrior - Her favorite dungeon activity is squashing her opponents immediately.
Rogue - Watch in awe as she dispatches monsters with style.
Archer - Accurate, brilliant, catastrophically deadly.
Paladin - She seeks out danger and shields her allies from deadly enemies.
After every game, your heroes make progress toward unlocking up to 15 new talents, building up their power for future games.
There are 5 dangerous challenges to face:
Dragon’s Cave - The thick-skinned wyvern who occupies this dungeon prefers her heroes on the crispy side.
Yeti’s Cavern - If you can survive the freezing winds and biting cold, an abominable snowman awaits.
Hydra’s Reef - Chop off one head, and another appears! This regenerating venomous monstrosity is a slippery foe.
Lich’s Tomb - Hordes of undead foes, evil curses, and magical wards. What could possibly go wrong?
Minotaur’s Maze - Abandon all hope, ye who enter here!
Forest of Shadows
Forest of Shadows features adventures in all-new lush yet deadly locales. A vast network of mossy underground tunnels and connected forest areas await your heroes!
This expansion includes 5 bold new heroes:
Alchemist - Her mastery of potions and poisons is second to none.
Druid - The forest itself bows to her will, guarding her from attacks of beasts and monsters alike.
Hunter - Speed is her mantra and the name of her game.
Slayer - A lethal blade dancer who twists and weaves through foes with cutthroat instinct.
Warden - The self-appointed guardian of all things green.
Along with 5 dangerous new dungeons:
Lair of Indrax - You may have defeated other dragons, but Indrax is another story!
The Mudlands - Prepare for a long, grimy journey to face the evil Mud Golem.
Realm of Venom - Whatever you do, don't touch anything in here.
Smoldering Ruins - The Fire Giant protects his realm with oppressive heat and fire from the sky.
The Vile Roots - In this place, the very trees seek to corrupt your soul. Be brave, heroes!
Plus an entire 44-card encounter deck that can be played on its own or mixed together with the original encounter deck!
Abyssal Depths
Drip... drip... drip... something is lurking in the Abyssal Depths, and it promises to make any excursion into the dungeon even more perilous!
The Abyssal Depths brings a completely new mechanic to the game - 6 terrifying Fiends who hound you throughout your entire quest to reach the boss:
Endless Kelp
Merflection
Sharkwisp
Spout Elemental
Terrorshell
Tidal Snake
Fiends have their own challenge boxes that can be filled at any time, even over multiple encounters. By filling all the boxes you can confront the Fiend, reduce its terrible effects, and claim a bonus! However, the Fiend won't give up so easily - the Threat Level rises again whenever you descend.
Note: The Tidal Snake Fiend requires Forest of Shadows.
Heroes Abyssal Depths also brings 2 new heroes to the fight: The magical Aquamancer brings a tsunami of heroic dice to the fight, while the Stalwart Dragoon wields her trident with considerable strength.
Extra Heroes and Dungeons
During the Kickstarter, backers unlocked additional heroes and dungeons that are now available in One Deck Dungeon for $1 (USD) each.
Phoenix's Den
The first thing you'll notice is the sweltering heat. The further you go into the dungeon, the more your enemies will doggedly pursue you. And to finally reach the Phoenix itself, you must endure its terrifying screech. Only the bravest heroes can handle the heat of the Phoenix's Den!
Cinder Plains
You're thirsty. So thirsty. Why did you come here? So thirsty... You open a potion bottle to drink it, but it evaporates before your eyes. You must press on, despite the flames. You tread carefully, but somehow your clothes are burning. The terrible Hellhound awaits, eager to consume your very heroism with its fiery maw. Best of luck, adventurer...
Fanatic
When 6 year old Helena was hit by a city bus in the streets of Lima, she could have died. She was in fact pronounced dead on the operating table, but suddenly sprang back to life exactly three minutes later. She spoke adamantly of visions of heaven and claimed that God had sent her back for a purpose beyond her understanding.
Years later, she stumbled upon an ancient cache of Templar arms and armor. With a determination bordering on fanaticism, she trained herself in the use of it. After a year of solitary prayer, It was time for her to fulfill her purpose: to purge the world of evil.
In some realities of the Multiverse, Fanatic joined the costumed Sentinels of the world and became a Prime Warden. In this disparate reality, she seeks out and destroys evil within the darkest dungeons!
Caliana
Caliana Asmadi, mascot of Asmadi Games, has decided that dungeoneering looks fun! As a faerie, she’s not so much bound by the normal human hero laws of “health” and “gravity.” If she’d take damage for any reason, she gets bored and leaves the dungeon instead!
Healing potions and items that give additional health have no effect on Caliana, but she can use other skills that prevent damage such as Dodge.
The Witch
Two, four, and a six. You'll have to wait to see my tricks.
One, three, and a five. Oopsies, look, you're no longer alive.
More anarchic than Mages, and more chaotic than Alchemists, Witches hail from the fiery volcanic city of Inanidec. Their strongest magic users earn the full title of Witch only after completing a deadly ritual known as "The Burning". Syvir left Inanidec after completing her ascension and is ready to put her red-hot skills to the test. Her tactical balance makes her a jack of all trades, having studied equally in hand-to-hand combat and high level magic.
She seeks power and knowledge from the vaults of The Guild, although her reasoning is unknown. Flagged in The Council's files for a lack of empathy, Syvir does whatever is necessary to win, especially if it means striking an enemy when they're already down. Her teamwork leaves much to be desired; she'll mock her own partners for any show of weakness.
Streaming:
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