SotM Digital Sneak Peek #3 - Putting the Damage On

Hello again fellow Sentinels fans! We’ve shown you a hero turn and a villain turn but those are both fairly static. When it comes time to take action and deal damage, what is that going to look like? As you know if you’re a fan of the game, the player is always in control of where their damage goes. There are situations where you might want to damage a teammate, or even yourself in service to the greater battle. So let’s take a look at dealing damage.

Whenever you play a card or trigger a power that will deal damage to a target you can select, you will be presented with the following screen:

Here we see that The Wraith has played “Razor Ordnance” and is getting ready to deal 3 projectile damage. Below, you see a listing of all available targets that could take that damage. By default, we’re only going to show you the most likely targets (villain and environment cards) in order to keep things simple. However, at any time you can toggle “All Targets” to see all possible targets.

Once you select a potential target, you’ll be able to see exactly how much damage you’ll do, including all effects caused by other cards. Things can get a bit more complicated than our example here, though. Some effects require you to make a decision (for example, Twist the Ether). In those cases, you’ll see that such an effect will be involved, but we can’t compute the result until you confirm and make the decision.

This will give you a great way to preview any given move before you make it. It can be all too easy to forget that Legacy’s “Galvanize” or “Obsidian Field” are in play and active. Once you’re sure, just confirm your selection and the damage will be dealt. Each damage type has a unique animation effect too! Here’s what it may look like when you hit Blade Battalion with projectile damage.

DamageDealing3_Device.png

Often a card will deal damage without requiring you to select a target - for example, a card might damage the hero with the highest HP. If there’s only one card that qualifies, we’ll just show the damage calculation & animation, and the game will carry on.

Worried about too many animations slowing you down? Rest assured, we will provide options to speed up, slow down, or disable animations entirely. You’ll be able to play Sentinels of the Multiverse at your own pace!

We have many more updates coming up, so be sure to follow us on our Twitter and Facebook.

Let us know what you think of our progress in our forums below!

Posted on June 25, 2014 and filed under Blog, News.